Instead of just focusing on Leatherface, Keltner's teams looked to expand the possibilities of asymmetrical horror titles while also honoring the unique placement of the Sawyer family in horror history. But the teams behind The Texas Chain Saw Massacre went a different route. In the hands of many studios, players would take on a single killer. The Sawyers win if they massacre the victims, while the victims at least partially win if any of them are able to escape to the highway – and freedom. Like Gun Interactive's own Friday the 13th: The Game – or Evil Dead: The Game, another licensed video game adaptation from Boss Team Games – players will unlock different abilities depending on which faction they select. While The Texas Chain Saw Massacre may break new ground on a decades-old property, the core mechanics will be familiar to any fans of asymmetrical horror. "Kim has an excellent memory and was pivotal to bringing this game to life." "Being able to work directly with Kim Henkel allowed us to fill in any gaps since so much of the original locations have changed over the years," Keltner added. According to Keltner, their biggest weapon when it came to period accuracy was Kim Henkel, co-writer and producer on the original film. "We took over 10,000 photos and then sat with our partners at Sumo to assure we brought every ounce of Texas DNA to life," Keltner explained. "We took over 10,000 photos and then sat with our partners at Sumo to assure we brought every ounce of Texas DNA to life." – Wes Keltner, CEO & president of Gun Interactive, on keeping Texas in The Texas Chain Saw Massacre game (Courtesy of Gun Interactive) But the publisher and developer also worked hard to bring the film's original settings – such as the Sawyer family house and the iconic gas station – to life onscreen, documenting wide swaths of Bastrop County in the process. To bring members of the family to life, Gun Interactive brought back some franchise veterans, including horror icon Kane Hodder (Leatherface in 1990's The Texas Chainsaw Massacre III), and Edwin Neal as the Hitchhiker, the role he originated in The Texas Chain Saw Massacre, the Austin-made 1974 classic directed by Tobe Hooper that began the series. We're always honored and humbled to even get the chance to work on these iconic horror properties."Įach session of the multiplayer-based Texas Chain Saw Massacre will pit the cannibalistic Sawyer family against a naive group of unlucky victims. "We're passionate about these films because they defined our youth and continue to put a fire in our bellies. "We're horror nerds through and through here at Gun," Keltner writes. CEO and President Wes Keltner – who conducted the interview via email – explained that horror is simply in the blood of the studio. And although that game ultimately succumbed to the ongoing courtroom battle for control of the franchise, it did not deter the studio from chasing the next opportunity. In 2017, the company published Friday the 13th: The Game, an adaptation that slashed through a mountain of legalese to deliver a dynamic horror experience. But while the scarcity of franchise adaptations might add a little pressure to this release, Gun is certainly no stranger to high-profile horror. This week marks the launch of The Texas Chain Saw Massacre, a horror survival multiplayer game from Gun and developer Sumo Nottingham. “The magic of that first film wasn’t just Leatherface: It was the whole family.” – Wes Keltner
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